all in Rails has become one of the most popular survival of the fittest horror experiences on Roblox , with its class system offering diverse playstyles to tackle the zombie Revelation . With late updates tally legion new class , determine which ones are deserving your precious Bonds is crucial . This bushed Rails tier listing will help you pick out which socio-economic class merit your investiture .
presently , the meta is overlook by Cowboy , Doctor , and The Alamo for team play , while High Roller and Ironclad offer olympian time value despite their higher costs . This guidebook will rank all usable idle Rails classes from reciprocal ohm - tier to C - tier based on their overall functioning , unequaled abilities , and cost - effectiveness .
Table of Contents
Dead Rails Class Tier List
Here ’s how all uncommitted year currently rank in Dead Rails :
S Tier Classes (Best Classes in Dead Rails)
High Roller (50 Bonds)
High Roller is a secret plan - changer for economical progression . The power to 1.5x your earnings from sold item creates a massive advantage . While the increased lightning peril is significant , play carefully during storms mitigates this helplessness .
Arsonist (20 Bonds)
firebug particularise in area - of - issue scathe through enhance fervor upshot . The double fire damage fillip makes Molotovs extremely effective at clearing mathematical group of zombies . set out with four Molotovs gives you immediate accession to this capability . While passably determine by its specialised focus , Arsonist offer estimable value for its relatively broken cost .
Survivalist (75 Bonds)
The Survivalist excels with a high - risk , high - reward playstyle . The lower your health , the more damage you deal , making this class specially effective for players who struggle to avoid terms . While expensive at 75 Bonds , it offer a harm - scaling grease monkey that can come in ready to hand at clench moments .
Ironclad (100 Bonds)
Despite being the most expensive class in the biz at 100 Bonds , Ironclad delivers exceptional time value through its complete armour set . This hold open hundreds of in - game dollar you ’d normally spend on protection , freeing up resources for other necessities . The movement amphetamine penalty is noticeable early biz but becomes less impactful once you acquire a horse or get your gearing moving .
Doctor (15 Bonds)
For just 15 Bonds , Doctor offers tremendous value in team preferences . The ability to heal teammate without consuming bandages is priceless during resource - scarce place . bulge out with multiple healing item gives your team an other vantage in survival .
Cowboy (35 Bonds)
Cowboy bring home the bacon immediate mobility and ranged combat capability at a reasonable price . The combination of a sawhorse for quick movement and a revolving door for efficient zombie disposal makes this course exceptionally powerful from the moment you engender . At just 35 hamper , it delivers crying value that remains relevant throughout your entire run .
The Alamo (50 Bonds)
The Alamo specializes in defence and munition . With three Barbed Wire and three Metal Sheets , you’re able to immediately armor your train , provide security that lasts the entire game .
Vampire (75 Bonds)
Despite taking continuous damage in sunlight , Vampire put up exceptional benefits that offset this drawback . The Vampire Knife allows you to mend by dealing damage , in effect counter the sunshine penalty . Combined with motility fastness and melee terms boost , this grade creates a in high spirits - performance playstyle that rewards aggressive tactics .
A Tier Classes
Miner (15 Bonds)
Miner provide excellent value at just 15 Bonds . The excavation helmet importantly improves profile in dark areas , giving you a major reward during nighttime segments . get with coal also frees up early - game resources . While not as versatile as S - tier up alternative , Miner pop the question specific benefit that can dramatically better selection pace .
Priest (100 Bonds)
Priest comes with a tidy monetary value tag but birth unique utility . double-dyed immunity to lightning makes nighttime storm importantly less sinister . The start out holy items provide versatile scrap options , in particular against special zombi . The high-pitched cost foreclose it from reaching S - tier , but it remains an excellent choice for specific strategies .
B Tier Classes
Zombie (75 Bonds)
Zombie presents an interesting alternative healing mechanic . The power to consume corpses provides consistent healing opportunities , but the inability to use standard healing items can be limiting in certain situations . The relatively high-pitched price and situational usefulness keep it from higher tier up .
C Tier Classes
Conductor (50 Bonds)
Conductor offer a important boost to prepare speed at the toll of satisfying drawbacks . The increase mobility can help outrun threats , but halve wellness and no starting melee weapon make early - plot survival challenging .
Doctor (Solo Play) (15 Bonds)
While Doctor surpass in team preferences , its value diminishes importantly in solo play . The squad healing ability becomes irrelevant , leave you with just the bulge healing items as an advantage .
None (Default)
The nonremittal form provides no particular ability or additional equipment . While challenging , bet without a class can facilitate new instrumentalist learn the essence grease monkey without relying on course of study - specific advantages .
Summary
stagnant railing ’ year system adds depth to the game ’s survival mechanics by provide singular power and start out advantages . While sulfur - grade classes offer the most overall economic value , even B vitamin - tier classes can excel in specific scenarios . Consider your playstyle and team writing when get your choice , and call up that experience with any class will better your results over metre .