Hazelight Studios ’ new co - op secret plan , Split Fiction , is here , following their Game of the Year , It learn Two . Wondering how long it bring to complete this game ? Split Fiction spans multiple chapters , side stories , and enshroud depicted object , offering a diverse journey through Mio and Zoe ’s inventive worlds . lease ’s break it down together !
board of Contents
How Long Does It Take to Complete Split Fiction?
Split Fiction ’s main tale will take most players 10 - 15 hour to complete , depending on your playstyle and skill level . This takes about as prospicient to finish as It Takes Two , though many players report that Split Fiction offers a bit more , thanks to its diverse gameplay mechanics and different types of chapters . Here ’s a breakdown of completion times :
If you ’re like me and tend to take a few extra tumbles along the manner , your playtime might stretch a bit longer — especially in the more mystifier - heavy sections . Some chapters naturally take more clock time , and if you ’re still getting used to the game ’s unique auto-mechanic , ask a few superfluous minutes , or even hours , figuring things out .
Split Fiction All Chapter List, Side Stories, and Duration
Split Fiction is divided into 8 principal chapters , alternate between Mio ’s sci - fi mankind and Zoe ’s phantasy realms . Here ’s a breakdown of each chapter and more or less how long it pack to fill out :
Chapter 1: Rader Publishing (Intro)
Duration : 20 - 30 minutes
The first chapter introduces the chronicle and canonical grease monkey as Mio and Zoe satisfy Rader and his simulation car in the publication agency . When Mio discovers something mistrustful about Rader ’s plans , she and Zoe end up stuck in the same simulation bubble , causing glitch as they seek to run .
Chapter 2: Neon Revenge
Duration : 2 + hr
Set in Mio ’s hacker sci - fi public , you and your pardner become cyber ninja with unique abilities . Mio wields a gravity - defying katana , while Zoe gets a Gravity Whip to keep in line object . This chapter introduce the first three Side Stories .
Chapter 3: Hopes of Spring
continuance : 1 hour 45 minutes
In Zoe ’s fantasy world , both persona can shapeshift . Mio can turn into a blanched ape and a Pisces the Fishes , while Zoe can become a sprite and a talking tree . Each manakin has special abilities for cause and solving puzzler . This chapter also include three side tale :
Chapter 4: Final Dawn
continuance : 2 hours
Back again in Mio ’s sci - fi macrocosm , both characters are equipped with armour and blaster with colouring material - coded gun trigger . Later , you ’ll get Shield Busters to weaken through vitality cuticle . This tight - paced chapter demands good teamwork . The side stories in Final Dawn are :
Chapter 5: Rise of the Dragon Realm
Duration : 2 hours 15 minute of arc
In Zoe ’s dragon - filled fantasy world , you ’ll parent dragons from bollock to full - grown beast with unique power . Mio ’s dragon eventually gains gliding and superman - breathing abilities , while Zoe ’s can roll into a ball and climb Hedera helix surfaces . There are the last three side stories you’re able to find in this chapter . Here is the leaning :
Chapter 6: Isolation
In Mio ’s subconscious , both characters get exceptional ball with unique ability . Mio ’s ball has tiny robot spiders that can alter shape , while Zoe ’s can stick to certain surfaces using magnetics . In some parts , Zoe navigates her globe through pinball - dash layouts controlled by Mio .
Chapter 7: The Hollow
Now , in Zoe ’s subconscious , Mio receive a emotional state bird of night that lights up beacons and make safe areas to walk and bulwark - run on . Zoe incur a sprightliness fish that make portal on specific surfaces to displume object closer when activated .
Chapter 8: Split (Final Chapter)
continuance : 45 minute
The mind - bend finale has Mio and Zoe confronting Rader in a trippy , genre - fusing level that merges their sci - fi and illusion existence . The formula forever exchange as Rader falsify the simulation , forcing you to adjust quickly to visual and gameplay shifts .
Split Fiction Side Story Tips and Tricks
Side stories offer some of the most creative and entertaining moments in Split Fiction . They ’re technically optional , but missing them would be a pity as they showcase Hazelight ’s boundless creativity with unique gameplay experiences . To fully enjoy Split Fiction :
Remember that if you miss any side stories during your first playthrough , you could employ the chapter quality feature to take back to specific sections and find them later .
How Split Fiction Compares to Hazelight’s Previous Games
Split Fiction is Hazelight ’s longest game to date , though not dramatically long than It Takes Two . What make it feel more substantial is the variety of gameplay styles , environments , and mechanics pack into each chapter .
How to Play Split Fiction with a Friend
Like Hazelight ’s previous games , Split Fiction offers a Friend ’s Pass feature article . This mean that only one person needs to own the game , and they can invite a booster to act as the full experience for free . This makes it wanton to love the game without both players needing to buy it . The plot supports both local split - filmdom co - op and online co - op , so you could play with a Quaker no matter of location .
Remember that Split Fiction is plan exclusively as a atomic number 27 - op experience — there is no single - instrumentalist manner . The puzzles , combat , and traverse all postulate two player work together . This game is by all odds a highly originative journey that is well deserving your 16 hours . Just be patient and do n’t campaign with your friend when one of you fails the mission . you may always reboot yourself anytime and try again until you come through . Good hazard !